How quickly did IWBTG start adopting outside sprites and alike during production? Goggle Bob: So IWBTG initially drew inspiration from a game that barely had graphics at all… but somehow still pulled from Super Mario Bros, if memory serves. I shared my game with them on what was at the time the pyoko boards and later became the brontoforumus. I was just there because other people were. The community was getting to the point there where a lot of us didn’t even know who Sharkey was. wasn’t about capcom’s final fight so much as a community centered around Scott Sharkey. No, it was for my friends and soon later, part of the “#FinalFight” community which. So I never linked or talked about it there outside a few situations where I found a thread about the game. The whole anon thing was weird to me, I actually like being a person. I consumed 4chan, but never really was part of the ‘community’. So when you first started working on IWBTG, was the audience you had in mind basically fellow 4chaners on the board, or something larger? Or were you even just doing it to amuse yourself? Goggle Bob: and do you recall when exactly that was? Part of it was that since Owata was, at the time, unfinished, so I felt like I had an opening to expand to a bigger game. ![]() I feel like it might have been the first game quite like that? It didn’t repurpose sprites - it had like ascii versions of videogame references - but it was the bedrock for IWBTG. Which is where I played the original version of Owata, the 2chan emoticon based masocore game. ![]() So for me, besides all the hentai, a big appeal was the flash board and the weird games on there. Back when everyone just kinda sucked instead of just being outward nazis. Michael “Kayin” O’Reilly: So this was during the 4chan heydays. Goggle Bob: Let’s start with the dumb basics, when did you first have the idea for IWBTG? Hopefully this can provide a glimpse of “the scene” of the time (at least how it impacted the creation of IWBTG), and a passing oral history of I Wanna Be the Guy. In an effort to get more information on I Wanna Be the Guy and its creation, I decided to sit down and speak with its writer/producer/director/artist/creator Michael “Kayin” O’Reilly. Unfortunately, like many of its contemporaries, there isn’t much information on its creation, as your average publicist doesn’t quite know what to do with a game featuring a Green Dragon that is also a Yellow Devil (how does that work?). IWBTG is an amazing experience, and, since its release, has become a phenomenon all its own. I Wanna Be the Guy is a game that repurposed sprites like so many of those ROMs of yesteryear, but was wholly original in its gameplay, and arguably created an entire genre all on its own. It was a confusing time, and the quality was all over the place.īut there’s one game that was a cut above the rest. However, playing the game today reminded me of that old “ROM hack” scene, and how there were an equal number of titles that repurposed sprites for new and innovative challenges… and more than a few that simply replaced Mario with Kenny from South Park and called it a day. Of course, Mega Man & Bass was a legitimate Capcom release, it just wasn’t legitimately released in America until a few years later. ![]() They were popular at the time, and it would certainly explain why this SNES game was using (Playstation) Mega Man 8 graphics. And weird! So, naturally, I assumed it was a fan-made ROM hack. ![]() I thought I was aware of every last Mega Man title, but this was wholly new to me. I first played this title in approximately 2000, and discovered it randomly on an old SNES ROM site.
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